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Sega CD / 32x
Nintendo 64
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Мир приставочных игр

Версия 2.00a

Leonis © 2002-2009
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Литература про игры
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{

if (keyboardState.IsKeyDown(Keys.Left))

platform.spritePosition.X -= 10; else if (keyboardState.IsKeyDown(Keys.Right))

platform.spritePosition.X += 10;

if (platform.spritePosition.X < 10)

platform.spritePosition.X = 10; else if(platform.spritePosition.X> Window.ClientBounds.Width - 400) platform.spritePosition.X = Window.ClientBounds.Width - 400;

}

/// <summary> /// Пауза в игре /// <summary> public void Pause()

{

if (keyboardState.IsKeyDown(Keys.P))

{

pauseKeyDown = true;

}

else if (pauseKeyDown)

{

pauseKeyDown = false; paused = Ipaused;

}

}

/// <summary>

/// Столкновения

/// <summary>

public void Collisions()

{

bbplatform.Min = new Vector3(platform.spritePosition.X, platform.spritePosition.Y + 25, 0);

bbplatform.Max = new Vector3(platform.spritePosition.X + platform.spriteTexture.Width, platform.spritePosition.Y + 25 + 2, 0);

for (int i = 0; bb.Length > i;

{

bb[i].Min = new Vector3(sprite[i].spritePosition.X, sprite[i].spritePosition.Y, 0);

bb[i].Max = new Vector3(sprite[i].spritePosition.X + sprite[i].spriteTexture.Width / 12,

sprite[i].spritePosition.Y + sprite[i].spriteTexture.Height, 0);

}

if (bbplatform.Intersects(bb[0]))

{

sprite[0].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[0].spriteTexture.Width / 12), -500); sprite[0].speedSprite.Y = rand.Next(6, 10); totalScore += scoreO;

Sound.PlayCue(soundList.Platform);

}

if (bbplatform.Intersects(bb[1]))

{

sprite[1].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[1].spriteTexture.Width / 12), -500); sprite[1].speedSprite.Y = rand.Next(6, 10); totalScore += scorel;

Sound.PlayCue(soundList.Platform);

}

if (bbplatform.Intersects(bb[2]))

{

sprite[2].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[2].spriteTexture.Width / 12), -500); sprite[2].speedSprite.Y = rand.Next(6, 10); totalScore += score2;

Sound.PlayCue(soundList.Platform);

}

if (bbplatform.Intersects(bb[3]))

{

sprite[3].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[3].spriteTexture.Width / 12), -500); sprite[3].speedSprite.Y = rand.Next(6, 10); totalScore += score3;

Sound.PlayCue(soundList.Platform);

}

if (bbplatform.Intersects(bb[4]))

{

sprite[4].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[4].spriteTexture.Width / 12), -500); sprite[4].speedSprite.Y = rand.Next(6, 10);

230 Добавляем в игру новые уровни


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