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Leonis © 2002-2009
Главная | История | Характеристики | Галерея | Эмуляторы | Игры
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 Kishin Douji Zenki - Tenchi Meidou  
  © Hudson Soft, 1996

Жанр: Настольная игра

Игроков: 1

Р е й т и н г : --%

( 1180 Кб )

 
 Kishin Kourinden Oni  
  © Banpresto, Pandora Box, 1994

Жанр: RPG

Игроков: 1

Р е й т и н г : --%

( 980 Кб )

 

По-другому эта игра называлась Sponi
 Kiteretsu Daihyakka - Choujikuu Sugoroku  
  © VideoSystem, 1995

Жанр: Настольная игра

Игроков: 5

Р е й т и н г : --%

( 572 Кб )

 
 Knights of the Round  
  © Capcom, 1994

Жанр: Драки

Игроков: 2

Р е й т и н г : --%

( 1039 Кб )

 
 Konpeki no Kantai  
  © Angel, 1995

Жанр: Стратегия

Игроков: 1

Р е й т и н г : --%

( 575 Кб )

 

По-другому эта игра называлась Deep Blue Fleet
 Korean League  
  © Hyundai, Jaleco, 1993

Жанр: Спорт, Бейсбол

Игроков: 1

Р е й т и н г : --%

( 540 Кб )

 
 Kouryaku Casino Bar  
  © Nichibutsu, Nihon Bussan, 1995

Жанр: Азартные игры

Игроков: 1

Р е й т и н г : --%

( 613 Кб )

  You know, a successful port requires three key elements: a crackerjack programmer
who learns the ROM code cold, a native-level translator who can convey the special
spirit of the game, and an English scriptwriter who can convert that spirit into a
blockbuster Western plot that still remains true to the storyline. I won't yet
declare that we've created a blockbuster English RPG, but we certainly have worked
hard enough to do so. I can't think of any paid professionals who have exceeded our
energy level, especially while working within limited personal resources.

That said, I want the RPG-playing community to understand that it was I who urged
the programmer and the primary translator to make certain propitious alterations
to the raw translation of the Japanese script, so that the Villgust story would assume
a Westernized action-adventure plot style. I won't go into a technical discussion of
what those elements are, but I will certainly swear to all Villgust players that I
made no "adjustments" that the programmer and translator did not cheerfully accept.
This approach has brought much acclaim to Working Designs ports, so who are we to
challenge its legitimacy?

I'm a cheerful fellow, who loves RPGs (and the hobby of creating English versions), so
I would say to anyone who believes our Villgust rendition can be improved upon: The
ingrediants are out there for resourceful people, so I challenge anyone to create a
better game. In a more humble opinion, I believe our Villgust rivals the Lufia and
Final Fantasy series for fun and playability, but that's for YOU to decide...

So, enjoy!!

-Wildbill

--------------------------------------------------------------------------------------
Game Engine: Notes for players getting started
--------------------------------------------------------------------------------------

The Villgust algorithm is unique to any RPG I've played, pushing the difficulty level
of this game to medium hard, true to the reality of Japanese RPGs being relatively more
challenging than English verions. But toughness of play should not deter any RPG-lover
from playing Villgust. In fact, once you get into this game, you may find that force
driving you forward to be refreshing.

The game begans when a young hero and his sweetheart are suddenly thrust into a strange,
medieval setting. Only Shun's girl is nabbed by an evil magician before the hapless
fellow can gather his wits. But a group of strangers befriend Shun, offering to help him
find his friend, Michiko; and the quest is on.

Several levels into the game, players will discover that experience and gold derived
from combat will slowly diminish, especially after clearing the main obstacle in a given
scene, or mini-quest. Thus, it will serve no purpose to linger for slow level-building
battles, for in many cases, local monsters will disappear altogether from that
"cleared" setting.

This featute forces the player to move forward into more forbidding territory, facing
much tougher foes. Spend your limited money wisely, upgrading prudently, and you will
prevail through the judicious use of weapons, magic, and items.

If you love classic platform RPGs, Villgust should provide you with many hours of gameplay
in a genre heretofore limited by marketing decisions over the past decade. Enjoy!
 Kouryuu Densetsu Villgust - Kieta Shoujo  
  © Bandai, Plex, 1992
© Magic Destiny, 1998

Жанр: RPG

Игроков: 1

Р е й т и н г : --%

( 567 Кб )

( 26 Кб )

 
 Kouryuu no Mimi  
  © VAP Game, 1995

Жанр: Драки

Игроков: 1

Р е й т и н г : --%

( 736 Кб )

 

По-другому эта игра называлась Koryuu no Mimi
 Kouryuuki  
  © KOEI, 1994

Жанр: Стратегия

Игроков: 1

Р е й т и н г : --%

( 1022 Кб )

 
 Koushien 2  
  © K. Amusement, 1992

Жанр: Спорт, Бейсбол

Игроков: 1

Р е й т и н г : --%

( 419 Кб )

 

По-другому эта игра называлась Kohshien 2
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