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Мир приставочных игр

Версия 2.00a

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12), -500);

sprite[i].speedSprite.Y = rand.Next(5, 9);

} }

}

/// <summary>

/// Движение платформы по экрану

/// <summary>

public void MovePlatform()

{

if (keyboardState.IsKeyDown(Keys.Left))

platform.spritePosition.X -= 10; else if (keyboardState.IsKeyDown(Keys.Right)) platform.spritePosition.X += 10;

if (platform.spritePosition.X < 10)

platform.spritePosition.X = 10; else if (platform.spritePosition.X > Window.ClientBounds.Width-4 0 0)

platform.spritePosition.X = Window.ClientBounds.Width- 4 0 0;

}

/// <summary> /// Пауза в игре /// <summary> public void Pause()

{

if (keyboardState.IsKeyDown(Keys.P))

{

pauseKeyDown = true;

}

else if (pauseKeyDown)

{

pauseKeyDown = false; paused = Ipaused;

}

}

/// <summary>

/// Столкновения

/// <summary>

public void Collisions()

{

bbplatform.Min = new Vector3(platform.spritePosition.X, platform.spritePosition.Y + 25, 0);

bbplatform.Max = new Vector3(platform.spritePosition.X + platform.spriteTexture.Width,

platform.spritePosition.Y + 25 + platform.spriteTexture.Height, 0); for (int i = 0; bb.Length > i;

{

bb[i].Min = new Vector3(sprite[i].spritePosition.X, sprite[i].spritePosition.Y, 0);

bb[i].Max = new Vector3(sprite[i].spritePosition.X + sprite[i].spriteTexture.Width / 12,

sprite[i].spritePosition.Y + sprite[i].spriteTexture.Height, 0);

}

if (bbplatform.Intersects(bb[0]))

{

sprite[0].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[0].spriteTexture.Width / 12), -500); sprite[0].speedSprite.Y = rand.Next(5, 9);

score0 += 1;

192 Создаем игровое меню

Проект MenuCursor 193

}

if (bbplatform.Intersects(bb[1]))

{

sprite[1].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[1].spriteTexture.Width / 12), -500); sprite[1].speedSprite.Y = rand.Next(5, 9);

score1 += 1;

}

if (bbplatform.Intersects(bb[2]))

{

sprite[2].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[2].spriteTexture.Width / 12), -500); sprite[2].speedSprite.Y = rand.Next(5, 9);

score2 += 1;

}

if (bbplatform.Intersects(bb[3]))

{

sprite[3].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[3].spriteTexture.Width / 12), -500); sprite[3].speedSprite.Y = rand.Next(5, 9);

score3 += 1;

}

if (bbplatform.Intersects(bb[4]))

{

sprite[4].spritePosition = new Vector2(rand.Next(10, Window.ClientBounds.Width -

300 - sprite[4].spriteTexture.Width / 12), -500); sprite[4].speedSprite.Y = rand.Next(5, 9);


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