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Leonis © 2002-2009
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 Bishoujo Janshi Suchie-Pai  
  © Jaleco, 1993

Жанр: Board Game, Mahjong

Игроков: 1

Р е й т и н г : --%

( 1207 Кб )

 

По-другому эта игра называлась Bisojo John - Shi Suuchiipai
 Bishoujo Senshi Sailor Moon  
  © Angel Studious, 1993

Жанр: Beat'm Up, Manga

Игроков: 2

Р е й т и н г : --%

( 1110 Кб )

  Choose a Sailor Soldier to fight as, then battle againt the youma from Sailormoon. Some special moves I've discovered:
Hold Attack: Shoot a projectile.
Hold Up, Down, Left, or Right + Attack: Flip a monster over your head.
Hold Jump + Attack: Attack in all directions.

You walk around beating up the bad guys to get to the level boss. Along the way, you can pick up items that boost your health and weapons to use against the enemy. The original five Sailor Senshi are available to select. To select the same player, hold L + R buttons when selecting two player mode. - Jacob Poon

The original Sailor Moon video game for the Super Famicom was a painfully average Final Fight rip-off based on the smash hit anime TV series. Even though the game had very little to no originality, it still sold well, based on the strength of the license and the characters. So, it's no surprise that when the second season of the cartoon began, Bandai was quick to once again jump on the Sailor Moon money train. Although Sailor Moon R features a new plot and a few new features, this game feels even more generic and mediocre than the first. This is mainly because Bandai basically has given us the exact same game twice.

The game takes place a short time after the Sailor Soldiers were successful in defeating Queen Beryl and her Dark Kingdom. However, they soon find out that they don't have much time to rest. A small child named Chibiusa appears when she literally falls out of the sky. It turns out that she is from the future, and has traveled back in time to seek out the help of the Sailor Soldiers.

It seems that in the future, Sailor Moon and the others create a new kingdom home inspired by the long-forgotten Moon Kingdom. Now, that kingdom is being attacked by the Dark Moon Family, led by Prince Diamond. What's worse, the future Sailor Moon (the queen of this future society, and the eventual mother of this time-traveling child, Chibiusa.) is in danger. It is up to Sailor Moon and the others to save earth's future, and prevent the evil forces from altering the past.

After you (or you and a friend in 2 player mode) choose one of the five Sailors, you're taken into the game itself. Almost instantly, anyone who's played the first game will feel an overwhelming sense of deja vu. You make your way across four side-scrolling levels, battling Diamond's forces. All of the different moves the Sailors could pull off in the original game return. However, Bandai has included their new special elemental powers that were introduced in the second season of the cartoon. Basically, Bandai used the exact same gameplay engine as before, only adding a few new features.

One of the new features that tries to hide Bandai's overall laziness is a few new attack moves have been added to the Sailors' arsenal. They can now do an ''aerial smash'' move where they grab an enemy, jump in the air, then throw the enemy down to the ground while they're in mid-air. There's also a Super Attack that you can only do in 1 player mode, for some reason. However, in 2 player mode, this attack is replaced with a move where you can pick up your partner, and throw her at an enemy. Your fellow Sailor that you threw will fly into the enemy with a powerful kick or elbow smash.

The first of the two big additions to the gameplay is the option to play as Chibiusa, Sailor Moon's future daughter. Obviously, since she's only a child, she's much weaker than the other girls. (She can't throw enemies.) Chibiusa attacks with her umbrella and Luna-P, a robotic cat head that resembles Sailor Moon's talking cat mentor, Luna. She's kind of fun to play as once or twice, but since she's so weak, you'll find yourself going back to playing as the Sailors in no time.

The other big addition is a fighting game mode. This is a mode for two players where the Sailors can go at each other. This can be fun with a friend, but anyone expecting a serious fighter will be disappointed. You're limited to the moves you can use in the main game. And since you can only choose among the Sailors, the roster is pretty small. (Why couldn't you have been able to play as the regular game bosses, too?) It's a good idea, but it doesn't work out as well as it should. This is mainly for fans of the show who want to prove which Sailor would win in a fight.

In order to add a bit of re-playability, Bandai has added multiple endings to the regular game. However, these don't amount to much. The ending is basically the same, save for a few minor changes. I think your ending might be determined by your grade evaluation (Like the first game, you are given a letter grade of ''A'' to ''E'' at the end of each level, based on your overall performance.), but I can't say for certain.

So, in the overall gameplay department, Bandai literally kept everything exactly the same, except for a few additions that don't amount to much. If that's not lazy enough, Bandai used the exact same graphic engine as the last game. The character sprites that return from the original show no improvement or advancement, save for the new attack animations. Even some of the backgrounds look the same. If you were to put the two games side by side, it would be almost impossible to tell them apart, aside from the new enemy sprites. It's painfully obvious that Bandai wanted this game out as soon as humanly possible, so they used the exact same programming code in order to cut development time. Even the music continues the energetic, yet ultimately forgettable, tradition of the first.

Aside from this game being an almost total rehash of the original, the main problems that plagued the earlier game return. Once again, the hit direction seems off, making it appear as though monsters are walking through your punches and kicks unharmed. It can sometimes take a while to line your character up, so that her attacks begin to register on the monster you're fighting.

However, the most glaring piece of evidence that this game is a rush job is that many of the major characters who played important roles in the season this game's story is based on do not appear in the game itself. What happened to The Wiseman, the true villain of the Sailor Moon R series? He should have been the final boss, not Prince Diamond. Not including the show's true villain as the final boss is just plain pathetic. That's like if Konami had done a Ninja Turtle game, and forgot to put in The Shredder.

This game is just sad. It was released less than a year after the first game, and it really shows. Bandai should have really just put the time and effort to do a true sequel, but maybe that's expecting too much. It almost seems wrong that they marketed this as a full-priced new game, since it feels more like an add on. I'm sorry, some new character sprites, and a half-ass fighting mode just isn't enough. But, in the end, I guess nothing's too low in the quest for the all mighty dollar (or in Bandai's case, yen).
 Bishoujo Senshi Sailor Moon - Another Story  
  © Angel, 1995
© BST, 1999

Жанр: RPG, Manga

Игроков: 1

Р е й т и н г : --%

( 2211 Кб )

( 360 Кб )

  Explore Tokyo, and help all 10 scouts work together to defeat the bad guys. This is an independent story that takes place after the S season. Click here for the FAQ(including walk-through and cheatcodes) for Sailor Moon Another Story.

Sailor Moon Another Story RPG (SMRPG) is a video game for the SNES that was released only in Japan. While it's not up to the RPG standards of something like FF3, it remains a game that fans of the anime series have generally enjoyed. Especially considering that all the other Sailor Moon games out there are in the fighter or puzzle category.

Unfortunately, since the game was only released in Japan, you either have to import it or play it via an emulator and ROM. Playing it via emulator does have one distinct advantage...it's possible to edit the ROM and translate it from Japanese to English, so that the game may be enjoyed by english audiences. Doing so takes a large amount of time, skill and effort, not to mention someone willing to translate the scripts for you.

Since I'm familiar with assembler and programming in general, I decided to offer my skills to the group trying to undertake this massive effort : Bishoujo Senshi Translations. I handled all the ROM and ASM modifications, while Moose (who was later joined by Lina`chan) took care of translating the Japanese script. It took about a year to complete, but I daresay we've done a rather impressive job. ^^

I made and collected a fair amount of materials and programs for the game during the project, some of which I've uploaded here for people to play around with if they want.
 Bishoujo Senshi Sailor Moon R  
  © Bandai, 1993
© FuSoYa's Niche, 2002

Жанр: Beat'm Up, Manga

Игроков: 2

Р е й т и н г : --%

( 1550 Кб )

( 32 Кб )

  Bishoujo Senshi Sailor Moon: Another Story RPG for the Super Famicon
was made by Angel and released in Japan around 1995. It was one of
many console games developed for the SNES and gameboy during that
time period based on the popular Manga and Anime show, "Sailor Moon".
The majority of these games tend to be puzzle games, fighter games,
and so forth. SMRPG is distinctive however, in that it currently
remains the only console Sailor Moon game in the RPG category to have
been developed and released commercially.

Unfortunately, none of these Sailor Moon games, including the RPG,
ever saw a commercial North American release. And given the fact
that the 16 bit era of gaming is fast becoming nothing more than a
distant memory in the wake of yet a second wave of next generation
systems, it's doubtful that they ever will.

This left only the fan and emulation community. In 1997, Cecil began
the initial effort of trying to bring about a translation patch of the
game, and Bishoujo Senshi Translations (BST) was born. He was soon
joined by several others interested in the same goal (translator
Moose among them), and it wasn't long till a script dump was obtained
with Artemio's help, allowing the translation to get underway.

But as is often the case with SNES RPG projects, the ROM would not
give up all its secrets so easily. The menu fonts, along with much
of the menu text itself, were compressed beyond recognition. Also
the game code was designed only for a 16x16 fixed width font for the
main story text, making english text look rather large and unsightly.

The absence of progress on the ROM modifications combined with
the lack of time by several key people gradually caused BST to become
nearly comatose. Just about everyone in the initial group slowly
dropped out of sight. As 1998 wore on, a few other small attempts
were made by separate projects that tried to create their own SMRPG
translation patches. But they eventually failed as well.....


Sometime during the summer of 1998, FuSoYa appeared for the first
time and contacted Cecil with information dealing with the ROM's
compression scheme. In turn, Cecil got back in contact with Moose.
Within a few months, they would form the core of the restarted
attempt to make the SMRPG translation a reality. Cecil continued to
handle the webpage, while Moose diligently translated material and
FuSoYa took over the ROM modifications by starting the patch over
from scratch. By the Christmas of '98, the compression had been
long defeated, the menus modified, the ROM expanded, a newly created
VWF ASM code modification implemented, and the translation was on
its way.

The work continued on well into 1999. FuSoYa continued to refine the
patch, creating tools to add in translated signs, intro credits, etc,
as Moose finished the lists and kept working away at the scripts.
In July, Lina`chan (who had recently finished with SD3) joined Moose
in translating the last of the Japanese material. With the two's
combined efforts, the translation was quickly completed in August,
and testing by Kisai went underway.

And on Mercury's birthday of September 10th, 1999...the finished SNES
SMRPG translation patch was released to the public.
 Bishoujo Senshi Sailor Moon S - Fuwa Fuwa Panic 2  
  © Bandai, 1996

Жанр: Puzzle/Tetris, Manga

Игроков: 2

Р е й т и н г : --%

( 1379 Кб )

  A puzzle game starring Sailor Moon. You must pop balloons of various colors. Play the 60-stage one-player mode, or battle against a friend. A password feature saves your progress. This game was only released in Japan.

Используйте Bishoujo Senshi Sailor Moon S - Fuwa Fuwa Panic 2 + ST BIOS (ST) [h1]

По-другому эта игра называлась Bishoujo Senshi Sailor Moon: Sailor Stars Fuwa Fuwa Panic 2
 Bishoujo Senshi Sailor Moon S - Jougai Rantou! Sh...  
  © Angel Studios, 1994

Жанр: Fighting, Manga

Игроков: 2

Р е й т и н г : --%

( 1515 Кб )

  Полное название РОМа:
Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen



По-другому эта игра называлась Bishoujo Senshi Sailor Moon S
 Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle d...  
  © Bandai, 1994

Жанр: Puzzle/Tetris, Manga

Игроков: 2

Р е й т и н г : --%

( 339 Кб )

  Полное название РОМа:
Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo!

This is a yet another wacky puzzle game loaded with extreme cuteness. You can choose from a single player game, a VS CPU game, and a two player VS game. The object of the puzzle is to clear your area of blocks. You clear blocks when there are two blocks next to each other that are the same color. All blocks of the same color that are right next to each other are removed in long chains if you are lucky. While you are trying to do this, blocks and special items fall down onto your stack. Some items will remove a row of blocks while others will just blow up a few blocks near it.
As you clear the blocks, horizontal space becomes available and all blocks will move toward empty space depending on the direction of the arrow to the side of your stack. By pressing X, you can change the direction the blocks will move. This becomes useful when you have a lot of space horizontally; you can position your stack in the best place for the blocks currently falling down. In VS games, your opponent can perform special attacks that can drop black blocks onto your stack. The only way to remove black blocks is to destroy a string of blocks right next to them.
 Bishoujo Senshi Sailor Moon S - Kurukkurin  
  © Bandai, 1995

Жанр: Puzzle/Tetris, Manga

Игроков: 2

Р е й т и н г : --%

( 350 Кб )

  A Tetris/Pocket Fighter style puzzle game featuring the Sailor Moon Team.


Its difficult to tell what to do without some sort of instruction but it seems to follow some sort of Herberkes Popioto/Mean Bean Machine engine in that when you clear dots from your screen that are then dumped in unmovable black blocks on your opponent.


As for how it works it seems to have something to do with clicking on the blocks that are touching the most others of the same colour.


Its an okay game, there's a choice of character and several different modes but I'm not that sure how to play properly.
 Bishoujo Senshi Sailor Moon Super S - Fuwa Fuwa P...  
  © Bandai, 1995

Жанр: Puzzle/Tetris, Manga

Игроков: 2

Р е й т и н г : --%

( 794 Кб )

  Полное название РОМа:
Bishoujo Senshi Sailor Moon Super S - Fuwa Fuwa Panic

A puzzle game starring Sailor Moon. You must pop balloons of various colors. Play the 60-stage one-player mode, or battle against a friend. A password feature saves your progress. This game was only released in Japan.


Sailor Moon returns with the Outer Senshi, and this time they're fighting... each other. This game can be best described as a reverse Tetris with balloons versus an opponent (or a reverse Puzzle Fighter - LAC). You get to choose from Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, and Sailor Chibimoon in the normal game mode (first option on the screen). The second option lets you set up a 2-player versus mode, winner being the one who takes two out of three matches. The third mode is a timed trial, making you empty the pit in the alloted time. When you select any of these three modes, the options Start and Continue will appear.
The game play is simple; two senshi walk along the bottom of the screen and pop balloons that continue to rise in the pit preventing the ballons from stacking beyond the pit. By destroying a balloon that is next to a balloon of the same color, they will all blow up and depending on how many blow up, they will turn into a silver balloon. This silver ballon is unbreakable unless it is next to a set of balloons when you destroy them. This silver balloon will go over to your opponent's side. By blowing up single balloons, it will fill up the gauge on the side of your pit. By filling it halfway, you can get assistance from Tuxedo Mask, who will take a row from your pit. This will lower your gauge. If your gauge is completely filled, you will then be able to pull off a super move just like they do in the show, affecting either your or your opponent's pit. For example, Venus uses her Love and Beauty Shock to change her last four rows into balloons of the same color, while Mars makes some of her opponent's balloons turn into silver ones.

A word of warning is that popping a set of like balloons lowers your gauge, and emptying it completely will cause you to untransform, leaving you able to only break one balloon at a time. The game overall is quite addictive and extremely sweet, with high-pitched super move cries and SD-characters as far as the eye can see. - Roger Nystrom
 Bishoujo Senshi Sailor Moon Super S - Zenin Sanka...  
  © Angel Studios, 1996

Жанр: Fighting, Manga

Игроков: 2

Р е й т и н г : --%

( 1963 Кб )

  Полное название РОМа:
Bishoujo Senshi Sailor Moon Super S - Zenin Sanka!! Shuyaku Soudatsusen



По-другому эта игра называлась Bishojo Senshi Sailor Moon Super S: Shuyaku Soudatsusen
 Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!!  
  © KSS, 1996

Жанр: Strategy, Manga

Игроков: 2

Р е й т и н г : --%

( 1490 Кб )

  Прокачиваем девушку для последующих поединков. Графика потрясающая!!!
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